<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>dija's CGPortoflio Gallery</title>
<link>http://dija.cgsociety.org/gallery/</link>
<description>dija's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Miranda's Office</title>
	<link>http://dija.cgsociety.org/gallery/795780</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/94730/94730_1250173011_small.jpg"><br><br>Hi folks! Just a scene to test new render optimizations on vray. As usual, I end up finalizing something worth posting. I based the design on this room on Miranda's Priestly room, from &quot;The Devil Wears Prada&quot; Movie. Except for the chairs, I modeled everything.<br />
<br />
Thanks for viewing!!<br />
<br />
<img src="http://i632.photobucket.com/albums/uu41/DijaDpreview/MirandasOfficeC11.jpg" border="0" alt="" /><br />
<br />
<img src="http://i632.photobucket.com/albums/uu41/DijaDpreview/MirandasOfficeC6d.jpg" border="0" alt="" /><br />
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<img src="http://i632.photobucket.com/albums/uu41/DijaDpreview/MirandasOfficeC9b.jpg" border="0" alt="" /><br />
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<img src="http://i632.photobucket.com/albums/uu41/DijaDpreview/mirandasoffice13c.jpg" border="0" alt="" /><br />
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<img src="http://i632.photobucket.com/albums/uu41/DijaDpreview/MirandasOfficeC10b.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 13 Aug 2009 09:16:56 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://dija.cgsociety.org/gallery/795789</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/94730/94730_1250173984_small.jpg"><br><br>Some macro-like render of some objects, showing depth of field effects.]]>
	</description>
	<pubDate>Thu, 13 Aug 2009 09:33:06 +0000</pubDate>
	</item>
	<item>
	<title>Miranda's Office Flowers</title>
	<link>http://dija.cgsociety.org/gallery/795786</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/94730/94730_1250173535_small.jpg"><br><br>Some macro-like render of some objects, showing depth of field effects.<br />
]]>
	</description>
	<pubDate>Thu, 13 Aug 2009 09:25:38 +0000</pubDate>
	</item>
	<item>
	<title>Miranda's Office Glass</title>
	<link>http://dija.cgsociety.org/gallery/795784</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/94730/94730_1250173385_small.jpg"><br><br>Some macro-like render of some objects, showing depth of field effects.]]>
	</description>
	<pubDate>Thu, 13 Aug 2009 09:23:07 +0000</pubDate>
	</item>
	<item>
	<title>Miranda's Office</title>
	<link>http://dija.cgsociety.org/gallery/795788</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/94730/94730_1250173876_small.jpg"><br><br>Just another view of Miranda's Room, showing some other details not seen on the main view.]]>
	</description>
	<pubDate>Thu, 13 Aug 2009 09:31:19 +0000</pubDate>
	</item>
	<item>
	<title>Lost Khimerians</title>
	<link>http://dija.cgsociety.org/gallery/776360</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/94730/94730_1245353052_small.jpg"><br><br>Hi guys!!<br />
<br />
It´s been a long time since I´ve posted some work here. Anyway, there´s my last one, rendered with mental ray and max 2009. All the shaders are arch&amp;design materials, and some of them have displacement. It´s really a charm work with Mental Ray proxies, otherwise would be impossible to render those trees. Each one has about 6 million faces and there´s a total of 700 trees in this scene.<br />
<br />
Below there are some crops and a wireframe.<br />
<br />
<img src="http://img.photobucket.com/albums/v339/ZaSconder/Crop03.jpg" border="0" alt="" /><br />
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<img src="http://img.photobucket.com/albums/v339/ZaSconder/crop02.jpg" border="0" alt="" /><br />
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<img src="http://img.photobucket.com/albums/v339/ZaSconder/Crop04.jpg" border="0" alt="" /><br />
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<img src="http://img.photobucket.com/albums/v339/ZaSconder/Wire-1.jpg" border="0" alt="" /><br />
<br />
Well, thanks for viewing!!<br />
]]>
	</description>
	<pubDate>Thu, 18 Jun 2009 14:24:18 +0000</pubDate>
	</item>
	<item>
	<title>Stairs To Shintoh</title>
	<link>http://dija.cgsociety.org/gallery/727843</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/94730/94730_1234105597_small.jpg"><br><br>I made this scene to study how Mental Ray would deal with a multi million polygon scene in a 32-bit system. Apart from having 300 objects with about 3 or 4 million faces each, I´ve added some displacemet and advanced shaders like parti volume shader, mentral ray physical sky shader for the haze and a daylight system, wich I tweaked a lot. Despite some odd memory errors, I could manage mental ray to render a 5000 pixel image. In photoshop I added a very subtle film grain, cromatic aberrations and some vigneting.<br />
<br />
Here are some crops from the highres version and a wireframe screen:<br />
<br />
<img src="http://img.photobucket.com/albums/v339/ZaSconder/LacombeCROP02.jpg" border="0" alt="" /><br />
<br />
<img src="http://img.photobucket.com/albums/v339/ZaSconder/LacombeCROP01.jpg" border="0" alt="" /><br />
<br />
<img src="http://img.photobucket.com/albums/v339/ZaSconder/LacombeCROP03.jpg" border="0" alt="" /><br />
<br />
<img src="http://img.photobucket.com/albums/v339/ZaSconder/Wire.jpg" border="0" alt="" /><br />
<br />
<br />
Thanks for viewing!!!]]>
	</description>
	<pubDate>Sun, 08 Feb 2009 09:06:56 +0000</pubDate>
	</item>
	<item>
	<title>Sunshine</title>
	<link>http://dija.cgsociety.org/gallery/746258</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g30/94730/94730_1238036387_small.jpg"><br><br>Hi guys!! I started this scene as a study to know mental ray better. I was gradually adding some shaders and, while not a spectacular image in a artistic point of view, I thought I should share with you guys.<br />
<br />
Below are some crops from the Hi-Res pic:<br />
<br />
<img src="http://img.photobucket.com/albums/v339/ZaSconder/Crop1.jpg" border="0" alt="" /><br />
<br />
<img src="http://img.photobucket.com/albums/v339/ZaSconder/Crop2.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
Thanks for viewing!!<br />
]]>
	</description>
	<pubDate>Wed, 25 Mar 2009 21:59:49 +0000</pubDate>
	</item>
	<item>
	<title>Temple At Sunset</title>
	<link>http://dija.cgsociety.org/gallery/270767</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1124989125_small.jpg"><br><br>Hi guys! I was trying to make a descent looking sunset scene out of this old one.  The light rays were made using volumetric light, and is kinda difficult to setup in this type of outdoor scene.<br />
Thanks For viewing!<br />
]]>
	</description>
	<pubDate>Thu, 25 Aug 2005 16:58:49 +0000</pubDate>
	</item>
	<item>
	<title>Sleepy Hollow Western Forests</title>
	<link>http://dija.cgsociety.org/gallery/326545</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141782787_small.jpg"><br><br>One of the most complex scenes I made. This image is in the Book &quot;EXPOSÉ 3&quot; in the  3d environments section.]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 01:53:09 +0000</pubDate>
	</item>
	<item>
	<title>Whispering Deep</title>
	<link>http://dija.cgsociety.org/gallery/326548</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141782970_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 01:56:13 +0000</pubDate>
	</item>
	<item>
	<title>Temple´s Gate</title>
	<link>http://dija.cgsociety.org/gallery/326549</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141783084_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 01:58:06 +0000</pubDate>
	</item>
	<item>
	<title>Flat Buildings</title>
	<link>http://dija.cgsociety.org/gallery/580680</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1199670761_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 07 Jan 2008 01:52:45 +0000</pubDate>
	</item>
	<item>
	<title>Shopping Mall</title>
	<link>http://dija.cgsociety.org/gallery/580682</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1199671272_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 07 Jan 2008 02:01:16 +0000</pubDate>
	</item>
	<item>
	<title>Apart Kitchen</title>
	<link>http://dija.cgsociety.org/gallery/580683</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1199671670_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 07 Jan 2008 02:07:56 +0000</pubDate>
	</item>
	<item>
	<title>Banteai Srei 2 W.I.P.</title>
	<link>http://dija.cgsociety.org/gallery/425684</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1162781534_small.jpg"><br><br>This new environment 3d scene is based in one of the temples of angkor, Banteai Srei. I´m trying to reproduce it´s beautifully carved walls. because of lack of time, there´s still much to be made, like lots of carvings, statues and doors. I´ll keep posting new updates when possible. Made with edge extrusion technique.]]>
	</description>
	<pubDate>Mon, 06 Nov 2006 02:52:16 +0000</pubDate>
	</item>
	<item>
	<title>Banteai Srei W.I.P.</title>
	<link>http://dija.cgsociety.org/gallery/425679</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1162781182_small.jpg"><br><br>This new environment 3d scene is based in one of the temples of angkor, Banteai Srei. I´m trying to reproduce it´s beautifully carved walls. because of lack of time, there´s still much to be made, like lots of carvings, statues and doors. I´ll keep posting new updates when possible. Made with edge extrusion technique.]]>
	</description>
	<pubDate>Mon, 06 Nov 2006 02:46:25 +0000</pubDate>
	</item>
	<item>
	<title>Leaf translucency test</title>
	<link>http://dija.cgsociety.org/gallery/338720</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1143677759_small.jpg"><br><br>I made this pic to test a new leaf shader and texture. After getting the desired translucency effect, it turned out to be a nice pic. The material is a vray one with the same leaf texture for the diffuse and translucent slots. It can also be made with max´s raytrace material or translucent shader.]]>
	</description>
	<pubDate>Thu, 30 Mar 2006 00:16:02 +0000</pubDate>
	</item>
	<item>
	<title>Gardon River</title>
	<link>http://dija.cgsociety.org/gallery/305865</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1135996702_small.jpg"><br><br>Hi people.<br />
I made this scene based on a Roman Aqueduct. The scene contains hundreds of trees, and the rocks in the aqueduct itself is not diplacement nor bump, they´re actual geometry. The total polycount for this scene is 35 millions. Of course, there´s lots of intanced geometry, which vray handled very well, even with global ilumination. The riverside rocks have displacement to add extra details, the trees were made using onyx tree and the sky for the sunset version was rendered using Terragen. Some retouchings in photoshop. Later, I´ll post another view and daylight versions.<br />
Thanks for viewing!!<br />
]]>
	</description>
	<pubDate>Sat, 31 Dec 2005 02:38:26 +0000</pubDate>
	</item>
	<item>
	<title>Roman Aqueduct At Sunset</title>
	<link>http://dija.cgsociety.org/gallery/326560</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141784060_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 02:14:22 +0000</pubDate>
	</item>
	<item>
	<title>Gardon River</title>
	<link>http://dija.cgsociety.org/gallery/326554</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141783513_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 02:05:15 +0000</pubDate>
	</item>
	<item>
	<title>Roman Aqueduct Over Gardon</title>
	<link>http://dija.cgsociety.org/gallery/326557</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141783761_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 02:09:23 +0000</pubDate>
	</item>
	<item>
	<title>Roman Aqueduct</title>
	<link>http://dija.cgsociety.org/gallery/326555</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141783655_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 02:07:37 +0000</pubDate>
	</item>
	<item>
	<title>Bedroom</title>
	<link>http://dija.cgsociety.org/gallery/326823</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141840183_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 17:49:45 +0000</pubDate>
	</item>
	<item>
	<title>Drawing</title>
	<link>http://dija.cgsociety.org/gallery/326571</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141785159_small.jpg"><br><br>First scene I´ve made to have GI. Modeled in max and rendered using Vray. The drawing was made in AutoCAD, plotted and scanned to be the paper´s texture.]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 02:32:41 +0000</pubDate>
	</item>
	<item>
	<title>Abu Simbel Great Temple</title>
	<link>http://dija.cgsociety.org/gallery/326544</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141782553_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 01:49:14 +0000</pubDate>
	</item>
	<item>
	<title>Close At Ramses II</title>
	<link>http://dija.cgsociety.org/gallery/326543</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94730/94730_1141782307_small.jpg"><br><br>A detail render of the same &quot;Abu Simbel Great Temple&quot; Scene.]]>
	</description>
	<pubDate>Wed, 08 Mar 2006 01:45:11 +0000</pubDate>
	</item>
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